![]() ![]() Provides status effects through special ammo. Provides good Black Magic through Shades of Black. Uses katanas, mystic armor and Genji gear. Draws from MAG for damage (plus STR if you choose Greatswords through Espers). Provides exclusive access to Arcane Magic. Provides wide assortment of White and Black Magic. Draws from STR for damage but needs MAG for White Magic. Provides curative and protective magic in late game. Weapon damage doesn't scale with stat gains. Below average speed due to a sole Swiftness license. Provides good physical damage and sturdy defense. Can provide protective White Magic in late game. Uses daggers, ninja swords, shields and light armor. No magic, with the exception of Shades of Black. Uses hammers, axes, shields and heavy armor. ![]() Staves boost elemental magic damage.īreaker Draws from STR + SPD for damage.īlack Mage ![]() Provides elemental damage through special ammo. Only the first portion of the guide is applicable to TZA, as you can now double up on jobs, but it's a great resource for quick reference.Īrcher Moon Knight: Temple of Khonshu Statue Jumbo Funko Pop #1053 Target Exclusive.This Final Fantasy XII International Zodiac Job System - Jobs Guide was made for the original IZJS release. Temple Art Indian Hindu Wooden Temple Pooja Ghar Worship Wall Temple Mandir Wooden Temple Mandir Handcrafted Mandir Pooja Ghar Mandap For Worship Home Decor Traits of Time Mage in Other Games FF10: Tidus' main abilities are through manipulation of time, such as Haste and Delay Attack.įFX-2: Warrior has Delay Attack and Delay Buster. Support Abilities: Evade Magick - No damage from abilities that use MP Reaction Abilities: Critical:Quicken - Cast Quicken when HP critical Extend - Increase duration of all status on targets.OVERVIEW: Mostly identical to Time Mage from FFTA, with a few skills moved to Green Mage and two more added. Reaction Abilities: Last Quicken - Cast Quicken when HP criticalĪTTRIBUTES: High magic power, high magic defense, low evasion Demi - Damage equal to 1/2 target's current HP.Quarter - Damage equal to 1/4 target's current HP.Haste - Double frequency of target turns.OVERVIEW: Does not include Meteor, but has Gravity attacks. Move Abilities: Teleport (move immediately to destination, chance of failure proportional to distance), Levitate/Float (PSX)ĪTTRIBUTES: High magic power, low attack power, low evasion Support Abilities: Swiftness/Short Charge (PSX) Reaction Abilities: Critical Quick (when HP is critical, selected action is next executed), MP Switch (physical damage translates to lost MP) Time Magicks/Time Magic (PSX): Haste, Hasteja/Haste 2 (PSX), Slow, Slowja/Slow 2 (PSX), Stop, Immbolize/Don't Move (PSX), Float, Reflect, Quick (increase everyone's speed), Demi/Gravity (PSX), Demi 2/Gravija (PSX), Meteor OVERVIEW: Abilities only include time and movement, plus Meteor. Teleport (Teleport Espers to current position).Pyrotechnics (Deal damage in a wide area).Fire, Blizzard, Thunder, Stone, Firaga, Slowga, Hastega, Regenga, Stopga, Comet.OVERVIEW: Only enemy moogles can be archers, but Ashe holds her own as well. Equip Rods & Staves - Allows character to equip rod or staff despite job class.WEAPONS: Knives, Rods, Staffs, Flail, Morning Star OVERVIEW: Can cast a variety of magic spells, including some Black Magic. Similar Job Classes: Bard, White Mage, Black Mage Some Time Mages also can cast Meteor or Comet, a high damage attack with a low accuracy. With many other classes that can kill the enemy before they even have a chance to attack, this class tends to fall by the wayside. Like Bards, their magic is not damage-causing, thus they are no more than a weak support job. Time mages have the ability to slow down and speed up the actions of people, along with a hodge-podge of other spells. Time Mage Appearances: FF5, FFT, FFTA Aliases: None ![]()
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